
This deck puts a huge twist to the common control deck with its ability to effectively throw in burn spells at the enemy. Luckily, there are still a lot of great cards that can fill in the void left by the ban. Since Teferi, Time Raveler got banned in Standard, most control decks took a huge blow as it is one of the staples in control.

Martial artist, mage, and the newest poster girl for control decks, Narset can relly do everything. Taking damage is also alright since you will gain life with your first Approach and you probably only need to survive for a few more turns before you get your second Approach.Damage is not a problem when playing this deck since you can keep on casting removals and board wipes to reset the opponent’s board state.Narset, Parter of Veils is also a great card to search for your win condition but it may only survive a turn against most decks.Try to get Search for Azcanta on the curve to help you go through your deck early.The goal is to filter your deck on the early game to ensure that you have a copy of Approach of the Second Sun to cast.Card advantage will help get your win con immediately - Having a flipped Azcanta on the board will help you filter out your cards to get to your second Approach quickly.Access to other win conditions - Fae of Wishes is really a staple in most control decks as it gives you access to more win conditions without the risk of getting removed by the opponent.Just casting it for the second time will already get you the W. Very unique primary win condition - Approach of the Second Sun is very powerful as it does not need to resolve to win the game.As long as you still have Approach of the Second Sun in your deck, the game is still very much winnable. UW Control, in Historic, is very powerful with the addition of cards from the Amonkhet Remastered series. When the sun rises, and the morning comes, we will be victorious.Īpproach of the Second Sun makes another huge comeback. Use Shark Typhoon to put pressure on your opponent or use it to block their early assault.Aside from an early Shark, this deck does not have any early threats so it will be crucial to hold out until you can deploy your big spells.

Removal can be tricky so it is always better if your opponent’s threats don’t reach the board.


You can take a trip down memory lane with this traditional, yet very powerful, control deck in Standard. We rise from the dead to once again take control.ĭimir is the guild that is most notable for its harsh control schemes. And with how things are shaping, especially in Historic, it will just be a matter of time before control decks will rise in the ranks and be a huge part of the meta again. This list provides players with different options of playing control, all suited to cater to the current metagame. With the current meta, both in Standard and Historic, relying heavily on creatures, the control archetype is once again being left in the dust with only a few players willing to grind and play the long game. Countering spells, removing threats, and annoying opponents are the main points of attack for control decks. Most people, though, get more satisfaction in winning the games with card advantage. You deploy your creatures, pump them with some spells, and swing for lethal. Bashing your opponent with creatures is one of the more appealing ways to play MTG.
